Move - WASD/Arrows

Jump/Glide - Spacebar

Attack - Mouse 1/F

Pause - Esc

Newest version had audio issues with WebGL so it needs to be downloaded (Project C 2.zip). 

StatusReleased
PlatformsHTML5
Authorvojta23
Made withUnity

Download

Download
Project C older versions.zip 433 MB
Download
Project C 2.zip 36 MB

Development log

Comments

Log in with itch.io to leave a comment.

This auto-scroller platformer is really impressive! The core concept is clear andIt’s simple, but very effective, and I found myself wanting to play more!

Pros:

  • The procedural level generation keeps the gameplay fresh across runs. The transitions between segments are seamless, which keeps the momentum going smoothly.
  • Movement feels responsive, and the character’s speed is well-tuned for the auto-scroll format. Still, the controls feel tight.
  • The inclusion of slimes and a ghost to chase adds a nice layer of depth, and the aesthetic overall is visually pleasing. The ghost chase concept is interesting, there’s potential to develop this mechanic into something more interactive or rewarding.

Suggestions:

  • combat currently feels unrewarding and unnecessary at this stage of your development. Since attacking slows you down and offers no score benefit, it’s almost always better to jump over enemies. Giving players points for defeating slimes, or designing satisfying attack animations/sound effects, could make combat more worthwhile and fun.
  • The game’s speed and enemy frequency could ramp up over time to introduce a sense of increasing challenge. Right now, the difficulty feels quite flat, especially once you get into the rhythm.
  • I found the resume button wasn't working for me after clicking esc.

Overall, this is a very solid platformer with strong fundamentals and lots of potential for expansion. With some tweaks to enemy incentives, difficulty scaling, and maybe some audio, it would be really good!

Hi, cool game, I really enjoyed playing it :) 

I have just two points: It would be good to implement some speed scaling that increase the difficulty. At the start of the game it is bit too fast and later in the run, it is getting quite easy when you get used to the speed. Now there is no point in killing the slimes, they are kinda hard to kill and you have to slow down, but you do not recive a reward for it so I just jumped over them. I would implent something to force the player to kill them, like a bonus points or just make the killing easy and satisfying so the player would want to kill them. 

(1 edit)

Level Design:

  • I like the aesthetic and style of the visuals
  • I assume that the generation of the order of the different premade parts is random, so that is nice to add a little bit of variety. The transitions are also quite seamless (though this might be because of the speed)
  • I liked the branching paths, and if possible it would be nice to see it in more rooms (this ties in to the fact that adding additional rooms would always be better for this type of game)
  • Some background music is always nice

Issues/Bugs:

  • I didn't notice any bugs, this is nice considering the interactions with the enemies and ghost pathfinding which I would think would be prone to buggy behaviour

Overall design and feel:

  • Overall I think the game is good, but for me, the speed seems a little bit high. Maybe it would be a good idea for the speed to start off slow and build over time, introducing a type of progression (maybe the speed could at some point be even higher than it is right now, but that would require the speed of the knight to change appropriately as well..)
  • It would be nice if there was some incentive for the attacks. The main use I saw for them was to knock back slimes, but that is both hard to time, and it is also easier to just jump over them in every situation. Maybe attacking the slimes or ghost could award score?
  • You may consider adding a screen after dying to slow down the pace, restarting immediately after is a bit jarring.

This was a lot of fun. Honestly not a lot i can tell about what to improve in a infinite auto runner game. I think music plays a huge part in such games, so not having it definitely a negative but im pretty sure you already plan on putting in music. Also i think increasing the frequency of the slimes as your score goes higher is quite, while also making the game scroll faster. Lastly, a score history of at least the current session would be nice, idk how hard a leaderboard would be to implement to give that as a suggestion. But overall its great fun.

pros:

  • The generation is nice.
    • I like that you can go through the same part via different routes.
  • The movement feels good.
  • I really like the concept of chasing after the ghost for your crown but since I am allowed to get really close to him it’s a shame I can’t hit him or something as this way it kinda seems pointless to chase him from the knight’s view since you can’t really do anything to him? (ofc it’s just a dumb nitpick)

cons:

  • I didn’t really find a use for the attack overall as the slimes get knocked up if I hit them so it’s easier to just jump over, and if I want to kill them it seems to me they get one-shot by jumping on top of them. Maybe if they gave bonus points for killing them or something, it would be safer to just hit them.
  • I didn’t really see a noticeable difficulty increase if there is any (I played to around 60k points).

other notes:

  • A leaderboard looks like it’d complement the game well.
  • I really enjoyed it, but maybe it’s a bit easy.

I really like the game idea, it's straightforward and fun!

I also see that you can take multiple path choices on some rooms and I think it would be nice to see even more of that.

I like that there are enemies as well, but I don't really get the point of defeating them because they don't reward you with anything and also make you slow down to get the kill, so I kinda just jumped over everytime, which is a shame because they are very cool to kill while running. Maybe making them give something (like points?) and maybe making the knockback stronger so that you don't have to slow down? I think they could add a new layer to the game if you were motivated to not ignore them.

I did find a glitch where if you start jumping right at the beginning before touching the ground for the first time, you can spam jump forever and fly lol.