Project C
Move - WASD/Arrows
Jump/Glide - Spacebar
Attack - Mouse 1/F
Pause - Esc
Newest version had audio issues with WebGL so it needs to be downloaded (Project C 2.zip).
Development log
- Journal Entry 148 days ago
Move - WASD/Arrows
Jump/Glide - Spacebar
Attack - Mouse 1/F
Pause - Esc
Newest version had audio issues with WebGL so it needs to be downloaded (Project C 2.zip).
Comments
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This auto-scroller platformer is really impressive! The core concept is clear andIt’s simple, but very effective, and I found myself wanting to play more!
Pros:
Suggestions:
Overall, this is a very solid platformer with strong fundamentals and lots of potential for expansion. With some tweaks to enemy incentives, difficulty scaling, and maybe some audio, it would be really good!
Hi, cool game, I really enjoyed playing it :)
I have just two points: It would be good to implement some speed scaling that increase the difficulty. At the start of the game it is bit too fast and later in the run, it is getting quite easy when you get used to the speed. Now there is no point in killing the slimes, they are kinda hard to kill and you have to slow down, but you do not recive a reward for it so I just jumped over them. I would implent something to force the player to kill them, like a bonus points or just make the killing easy and satisfying so the player would want to kill them.
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Overall design and feel:
This was a lot of fun. Honestly not a lot i can tell about what to improve in a infinite auto runner game. I think music plays a huge part in such games, so not having it definitely a negative but im pretty sure you already plan on putting in music. Also i think increasing the frequency of the slimes as your score goes higher is quite, while also making the game scroll faster. Lastly, a score history of at least the current session would be nice, idk how hard a leaderboard would be to implement to give that as a suggestion. But overall its great fun.
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other notes:
I really like the game idea, it's straightforward and fun!
I also see that you can take multiple path choices on some rooms and I think it would be nice to see even more of that.
I like that there are enemies as well, but I don't really get the point of defeating them because they don't reward you with anything and also make you slow down to get the kill, so I kinda just jumped over everytime, which is a shame because they are very cool to kill while running. Maybe making them give something (like points?) and maybe making the knockback stronger so that you don't have to slow down? I think they could add a new layer to the game if you were motivated to not ignore them.
I did find a glitch where if you start jumping right at the beginning before touching the ground for the first time, you can spam jump forever and fly lol.