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Giving 25 points.

I have to go for Project A doc to understand the final puzzle since there was no hint and you have to go to platform to check every time

The first moving platform is kinda confusing I think it would be better if it was waiting there and only started moving when the player enters it.

Second platform is also little bit confusing, you put the box on it and it just goes away and you have to wait for it ? Also by the time it returned the box almost fell of the platform and when I jumped on the platform the box fell and the platform stopped in the middle meaning I couldnt put new box on it and I had to restart the game.

If you die before picking up the bonus health you respawn with full health.

In the end when I activated the right statues the platform started moving straight away again and I had to wait for it and I dont think it returned (I had no time to try again so I had to turn the game off then)

I like the restricted view distance and the first part where the bridge falls. I think the gameplay is fast and easy which is also good.

I like the limited light as you're exploring a cave. however it's really not clear where i'm supposed to go, i'm often wondering if i'm in the right place, if i'm softlocked or not.

Project B Feedback:
- It would be nice if the plants were a bit more in the background because I thought they were obstacles.

- If the pressure pad is activated after one press and doesn't get deactivated, it would be nice it if remained in the glowing state.

- I like the bit where the platform crashes and the player drops down into the level, but I couldn't tell that you can step on the pillar.

- Where the box falls from the ceiling, I managed to push it in and couldn't get it out, so I got stuck.

- If I press the button for the pause menu, afterwards I can't regain control of the player.

Good game design, but at one point game just stopped responding
Also i got stuck on a part with moving cube on the platform. Level is excellent

(2 edits)

The game atmosphere is great, especially with the dramatic opening. I have also not seen anywhere else the platform stop for a while which was really nice (though the movement on the platforms is a bit buggy). I would also add move checkpoints. My main issue was getting lost in the level - I got the cube on the moving platform but then dropped it. I am not sure if this was intended as the platform didnt't move back (even on box respawn). Also the platform should be a bit wider so moving the box would be easier. Lastly, I would add back the pause menu with Esc.